

Multiple UV maps let you mix repeated fine details with more blurry overall colour that hides the repetitions. A great texture simply applied can show great effects and it performs better than complex materials. Or you simply want to straighten out the brick rows. Often one side is brighter than the other or there are some eye-catching features that you want to get rid of. Invest in GIMP or Photoshop to learn stuff like evening out the lighting of the raw texture. Try out for yourself when it pays off to have bump map, shine or ambient occlusion. Get familiar with all the materials available in the target game. Tiling (matching the edges of a texture so you can reuse it without seams showing). Otherwise you are like me, with a harddisk full of cool bits and no output. Bookmark other stuff but try to get one sample into the game and preserve it. Take these terms to Google, see what you get and refine. Much is not needed for mundane vehicles and buildings, but there is much to harvest out there even for our simple needs.Ī few techniques that come in my mind for starters are the following.

Without a certain focus on what you want to achieve next, you will get lost or go mad in the sea of information that is out there.
